Tuesday, February 20, 2007

ship day!

it's officially ship day... ack!

today we tested and debugged... we still need to do a LOT of testing, especially autonomous. we now have 3 autonomous codes. one literally does nothing, to make sure we don't sabotage our own alliance, one is from the right position, and one's from the left. sophia helped us make a dongle that you plug into the dig i/os.

ramp code has been modified to release when both side buttons and the trigger are pressed to insure less accidental release. there is a wingtimer to make sure flipper only goes halfway.

the limit switch works. now we might add another one to stop at the second spider arm.

driving. we can't really drive straight. and we don't know why. it sort of goes in circles. and speaking of circles, erm, the robot... jumps? when you spin too quickly.

paly came over and used our rack and we realized that if we are aligned with robots that have really low clearance, they might just fold up our ramps, not drive up them...

wiring is sort of ugly, but low priority.

we learned by experience the importance of the kill switch being easily accessible. it now is.

there's a very long list of stuff to be done tomorrow before crating.

that's all i remember. vacuum idea has been abandoned due to weight resistrictions.

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